Sunday, October 18, 2009

Emperor Serious Cat

I ARE EMPEROR OF CATKIND.

THIS IS SERIOUS DEVIATION.


Yeap, it's you-know-who. Complete with his epic Warhammer Emperor armour set! 8D

After experimenting, I decided this look fits the characters better. Maybe I should redraw the other three...

Sunday, October 11, 2009

FluffaNutta has come!


You see the bread above? That's the mark of the grand opening of FluffaNutta Studios! :D

Currently we have our page on deviantART, and there you will find out more information about the team, which consists of me and Cottonwings.

Please tell your friends and pets about our new arrival on the art community as a young lil' team. Are you on deviantART as well? Then come on and give us some comments and watches! We appreciate it~

Thanks and have a great day! :)

Tuesday, September 29, 2009

Catnarok - Lightside 1

Here are some character artwork I'm creating for an upcoming game. Can you tell who these characters are?

Sunday, September 27, 2009

September Pirates

I should have posted this earlier; days ago, I celebrated International Talk Like a Pirate Day with this piece! Just a little illustration experiment I'm trying out here, as you can see it's quite different from the things I usually do.

Alrighty, time for more stuff.

Wednesday, September 09, 2009

Handtler Girl


I've got a gift for lovely cottonwings and here it is!

It was months... no, almost a year since I painted a proper digital illustration. I needed to get back on track and polish up, so I searched her gallery for inspiration...

...and I chose THIS!

Of course, this character belongs to her~

Monday, September 07, 2009

Bizarre and Beautiful I

Hey guys, I'm back. :D

As you know I'm a huge fan of Spore, and I have a library of creature designs in the Sporepedia. One day I was told that, if I could create designs in Spore, why not I put it back on digital canvas? So I did!

Trombebe is a strange hovering creature from a distant gas planet. Its huge eye also doubles as a solar cell, absorbing energy alongside eating the local gas jellyfishes. Trombebe has unique flaps at the side that captures a form of particle that allows it to flow around its habitat.

Three-eyed Jubbil is well-known as the pet for the Enamela race, who has a taste for the truly exotic. Some say Jubbil is a genetic experiment gone wrong, some say it is a work of art by Mother Nature. Whichever way it is, Jubbil is all but one thing: happy!

Flying through the same homeworld as the Trombebes are the nimble Franni. They feed on jellyflowers that are found on the lower layer of the planet's biospehere. Its long tongue reaches deep into the flower, where it easily draws the nectar out. Poachers often hunt Frannis for their wings, and sell them as restaurant decor.

Stay tune for more B&B!

Friday, August 15, 2008

Sarvaloka Essays #1

Imaginations and ideas form in my head all the time. As our kind can tell, it's often a little difficult to keep oneself from creating new bodies of work in large numbers. Over the years, I have condensed and filtered many story ideas; piles of paper are filled with designs of all kinds. What I have now is just The Heretic Saga (T.H.S) and Faery Jam, two totally different project.

As much as I dislike not completing ideas and works before the next one, here comes a new distillation of concepts I have been brewing on.

Deep in my mind, there is this simple idea that I never really considered, but is actually the best for my way of designing and experimenting. To term it briefly: to embrace my unlimited fascination with mythology. The name of this new project? Sarvaloka.


In the ancient Sanskrit language, the term sarvaloka can either mean 'encompassing all worlds and everything else in them' or 'maker of all worlds and realms'. I figured that if there's a word that defines what I'm on, this would be it. It has to be world mythology condensed.

I find mythologies to be one of the driving forces of the human nature, and a proof of our rich history of sentience. In every culture in the world, a group of people will start to have their own set of mythology. I believe this is because of the inherent curiosity and intelligence of mankind; we want answers to everything happening around us, even if it means inventing an answer and just stand by it with faith. Gods and goddesses, heroes and kings, legendary beasts and spirits, they are all a mix of our faith and an extension of what is found in nature. Mythology is something like a collective idea or collective answer to a certain aspect of the world. Even in our post-modern society, mythologies of the old still exist, and new ones are still created.

Take the internet, for example. Since the internet is something that one segment of the world have access to and another doesn't, it constitute as a group and society of its one. It is not surprising that it eventually developed its own culture, and mythology represents itself as the mutating memes that circulate the internet. In the corners of the internet is the collective of Anonymous, that has become a strong presence and drives the internet culture to evolve into strange ways. It's a huge topic on its own, I'll take on it in another essay.

With all these in mind, I went ahead and initiated Sarvaloka. But what exactly do I do with this collective mythology thing? Taking a cue from my great inspiration Kazuma Kaneko, it's simple: view world mythology the way I view it.

I love designing things out of ideas, and mythology is the world's richest and oldest source of it, and still growing! I feel it's a perfect combination. I have unconsciously enjoyed the process when I designed the 7 antagonists of T.H.S (Lucifer, Satan, Leviathan, Mammon, Beelzebub, Belphegor, Asmodeus), reinterpreting them in my own ways. I did the same in Faery Jam with the Faefolk, who are actually extended and evolved character ideas from the original Grimm faery tales.

It has started. Sarvaloka is that new beginning.


*to be continued in the next essay*

Wednesday, May 28, 2008

TCD Series, Character #2


"Absinthe, that famous green alcoholic beverage. Green will be a definite element."

With tulip and assembly, there was this imagery of a florally themed girl and a small group of sla.. I mean, helpers.

I looked into manufactured liquids, and figured it would best be a fantasy pharmacist. Looking further, I came across the word apothecary: a historical name for a medical practitioner who formulates and dispenses medical products. While absinthe is not exactly not made by medical people, I figured it would be a different thing if I were to give this to her.

With lots of bottles, there's bound to be carriers, small ones at that. And no doubt they would go butterfingers on precious liquids, resulting in an easily annoyed master. Anisa would openly expressed her discontent and frustration on the little green dudes.

The rest explains for themselves. Curves were something I wanted to play around with... as they work well with girls. Playing around with cartoony looks...

And here she is, Anisa Flamehart. :)

Sunday, May 18, 2008

Starting a Webcomic: Sandy and Cloudy

The Surrealist Theatre of Sandy and Cloudy is a webcomic idea I've had since last year, but I have no confidence before to start it. I've made its debut on MangaBullet, to try out its comics system. I have to say that it's really working great so far!

I love comedy stuff, and I've always wondered if I can pull off. Of course, if I've never tried, I would never know.

Anyway, the sketch is here,

...while the actual thing is inside this gallery.

Alright, I'm off~

Friday, May 16, 2008

TCD Series, Character #1


This is the first in my Themed Character Design series, a collection of character designs constructed using keywords that represent a theme. For starters: time, smoke, journey.

At conception, I needed a traveller imagery since 'journey' was part of the keywords. Quickly, the vision shows something like a lanky young assistant professor, a clumsy but likable idiot. It's one of those abstract character who are as smart as they are capable of very huge blunders (and that comes in the form of mismatched socks). As I started to give him steampunk-style aviator elements, I also added a little Union Pacific 618 train motif on him. The 618 has one of the defining looks of TRAIN. :D

With that element, the 'smoke' part is already defined, together with his smouldering scarf. As for the 'time' part, well, it's more infused into his briefly invented descriptions. A timeswalker. An early 20th century time traveller. To top it off, a hourglass-meets-kerosene-lamp becomes a part of his travelling equipment. The lantern is a traditional journey guiding tool, after all.

I've read once that strong constrasting shapes, with curves and straights helps a lot with creating a specific look. I experimented on that on the elements on Ment. The smoke contrasts with train-helmet; the flowing scarf and chest hubcap against the stiff jacket. Despite not having fantastical protrusions and layers upon layers of armour, I think Ment managed to maintain a nice silhouette. He looks so carefree in his pose as he throttles through his environs, and what worries do a time traveller have? They can be irresponsible for actions, if they wanted to.

I gotta try more of these TCDs later on!